Goat format ruling
Morphing Jar #2

Card effect (current official text)FLIP: Shuffle all monsters on the field into the Deck. Then, each player excavates cards from the top of their Deck, until they excavate the same number of monsters they shuffled into their Main Deck. Special Summon all excavated Level 4 or lower monsters in face-down Defense Position, also send the remaining cards to the Graveyard.
Rulings
- It has been ruled that a player can shuffle the monsters being placed face-down on the field by the effect of "Cyber Jar". Can the monsters being Special Summoned by the effect of "Morphing Jar #2" also be shuffled when placing them on the field? A: Yes, you can shuffle around the face-down monsters after you have completed resolving the effect of Morphing Jar #2.
- Q: With "Morphing Jar #2," do you count the monsters that are Lv 5 or higher, or Special Summon only monsters like "Yata-Garasu," and what happens to them? A: High level monsters or Special Summoned monsters (like Yata-Garasu) are discarded when contained in the cards picked up but they are counted as monsters.
- Q: "Cyber Jar's" ruling says that Toons, Ritual Monsters, etc. are added to your hand, and of course, so will spirit monsters. Is this the same for "Morphing Jar #2?" A: Special Summon monsters will be placed in the GY due to "Morphing Jar #2's" effect.
- 12/07/03
- Steve Okegawa, 02/18/04
Rulings data courtesy of Format Library — formatlibrary.com. Spotted an inaccuracy? Flag it in the Goat forum — sourced change requests get reviewed.