Tengu format ruling

Ultimate Ancient Gear Golem

This card by format:GoatEdisonTenguREDUAdvanced
Ultimate Ancient Gear Golem
Card effect (current official text)"Ancient Gear Golem" + 2 "Ancient Gear" monsters Must be Fusion Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this card is destroyed: You can target 1 "Ancient Gear Golem" in your GY; Special Summon it, ignoring its Summoning conditions.

Rulings

(C) This monster cannot be Special Summoned except by Fusion Summon. (1) During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. (2) If this card attacks, your opponent cannot activate Spell or Trap Cards until the end of the Damage Step. (3) If this card is destroyed, you can Special Summon 1 Ancient Gear Golem from your GY, ignoring the Summoning conditions.

  • The (C) Condition cannot be negated.
  • This card cannot be Special Summoned from the GY / removed from play.
  • This card  cannot be Special Summoned by Summoner of Illusions.
  • The (1) Continuous Effect applies so long as this card is face-up on the field.
  • Inflicting piercing Battle Damage does not start a chain.
  • The (2) Continuous Effect starts to apply at the Start of the Battle Step - Attack Declaration.
  • This effect applies until the end of Substep 7 - End of the Damage Step.
  • This effect stops applying if "Ancient Gear Golem" attacks and is destroyed by battle (in Substep 4 - Damage Calculation) or by an effect during the Damage Step.
  • Face-down Spell / Trap Cards cannot be activated (flipped face-up or played from the hand).
  • Continuous-like Effects of Spell / Trap Cards still apply.
  • The effects of face-up Spell / Trap Cards can still activate (ex: "Ultimate Offering" or "Skull Lair").
  • The (3) optional Trigger Effect activates & resolves in the GY / removed from play.
  • If this card is destroyed in battle, this effect activates in Substep 7 - End of the Damage Step.
  • If your opponent controls your this card when it is destroyed, you can still activate this effect.
  • This If... you can... effect cannot miss the timing, even if it is destroyed as Chain Link 2+.
source: Rulings_Tengu (Format Library)
Rulings data courtesy of Format Library formatlibrary.com. Spotted an inaccuracy? Flag it in the Tengu forum — sourced change requests get reviewed.

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