REDU format ruling

The Six Samurai - Zanji

This card by format:GoatEdisonTenguREDUAdvanced
The Six Samurai - Zanji
Nearest-era rulings (Tengu, Sept 2011) — no REDU-specific archive exists.
Card effect (current official text)At the end of the Damage Step, if this card attacked: Destroy the monster this card attacked. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.

Rulings

(1) While you control another Six Samurai monster with a different name, destroy any monster this card attacks at the end of the Damage Step.(2) If this card would be destroyed, you can destroy another Six Samurai monster you control instead.

  • The (1) mandatory Trigger Effect activates & resolves on the field.
  • This effect activates in Substep 7 - End of the Damage Step.
  • This effect does not target the monster Zanji attacked.
  • You must control another face-up Six Samurai to activate & resolve this effect.
  • If your other Six Samurai is flipped face-down / leaves the field, the monster is not destroyed.
  • If The Six Samurai - Zanji is flipped face-down / leaves the field, the monster is still destroyed.
  • The (2) Continuous Effect does not activate, it applies while the destruction occurs.
  • This effect does not target.
  • You cannot destroy a face-down Six Samurai monster instead.
  • You can apply this effect when an effect that destroys this card resolves (ex: Call of the Haunted).
  • Your other Six Samurai is considered destroyed by this effect, not by battle / card effect.
  • Example: If "Ring of Destruction" targets a "Six Samurai" monster, and you destroy a different "Six Samurai" monster instead, zero damage will be inflicted by "Ring of Destruction".
  • You can apply this effect in Substep 4 - Damage Calculation. The "Six Samurai" that you destroy instead is sent to the GY in Substep 7 - End of the Damage Step.
  • If multiple Six Samurai would be destroyed at once, you can destroy 1 other Six Samurai for each you wish to protect. You cannot only destroy 1 "Six Samurai" to protect all the others.
  • Example: If Mirror Force would destroy 2 of your Six Samurai monsters, you must destroy 2 Defense Position Six Samurai monsters to save those two
  • Example: If Mirror Force would destroy all your face-up Six Samurai monsters, you cannot destroy any of them as substitutes.
  • If you control 2 "Six Samurai" monsters, and 1 of them equipped with "Legendary Ebon Steed" would be destroyed, the effect of "Legendary Ebon Steed" must be used. You cannot choose to destroy another "Six Samurai" monster instead.
source: Rulings_Tengu (Format Library) — nearest era to REDU (Sept 2011 vs Sept 2012); verify against period sources
Rulings data courtesy of Format Library formatlibrary.com. Spotted an inaccuracy? Flag it in the REDU forum — sourced change requests get reviewed.

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