REDU format ruling

Flint Lock

This card by format:GoatEdisonTenguREDUAdvanced
Flint Lock
Nearest-era rulings (Tengu, Sept 2011) — no REDU-specific archive exists.
Card effect (current official text)Once per turn: You can target 1 "Flint" in the Spell & Trap Zone; equip it to this card. During your Main Phase: You can target 1 "Flint" equipped to this card, and 1 face-up monster on the field, except this card; equip that "Flint" to that targeted monster. This card can only be equipped with 1 "Flint". While equipped with "Flint", this card is unaffected by the effect of "Flint", and cannot be destroyed by battle.

Rulings

  • The effect of Flint Lock that moves Flint from Flint Lock to another monster can be activated multiple times in the same turn.
  • You cannot target activate Flint from you hand targeting a Flint Lock that is already equipped with Flint.
  • This card's effect to equip Flint to itself targets the Flint card.
  • This card's effect to to equip Flint to another monster targets that monster and Flint.
source: Rulings_Tengu (Format Library) — nearest era to REDU (Sept 2011 vs Sept 2012); verify against period sources
Rulings data courtesy of Format Library formatlibrary.com. Spotted an inaccuracy? Flag it in the REDU forum — sourced change requests get reviewed.

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