Goat format ruling

Limiter Removal

This card by format:GoatEdisonTenguREDUAdvanced
Limiter Removal
Card effect (current official text)Double the ATK of all Machine monsters you currently control, until the end of this turn. During the End Phase of this turn, destroy those monsters.

Rulings

  • Q: How does "Limiter Removal" work? A: What "Limiter Removal" seems to do is freeze the ATK of a monster at a certain point, including all modifiers like Equip Spell Cards, into a new base attack, of sorts. If you add a new modifier afterwards, it works off the new base attack and the new modifier is NOT doubled. This also means that if a modifier from before the base attack is removed, then the base attack remains unchanged even though the modifier is gone. This would include Equip Spell cards, Field Spell Cards, and monster effects.
  • Example 3: "X-Head Cannon" and "Z-Metal Tank" are both face-up on the turn player's side of the field. They activate "Limiter Removal" and attack with each monster. "X-Head Cannon" = 3600 ATK "Z-Metal Tank" = 3000 ATK During MP 2, the turn player uses "Z-Metal Tanks" effect and equips it to "X-Head Cannon:" "X-Head Cannon's" ATK = (1800 X 2) + 600 = 4200. The new modifier is not doubled. Keep in mind that an effect can still cause the machine to have its ATK be lowered. "Dark Jeroid" would still lower the "Limiter Removal’d" Machine's attack by 800, for example. (Search for Limiter Removal 2 to continue reading)
source: Rulings_Goat (Format Library) · 2 era-inappropriate line(s) removed
Rulings data courtesy of Format Library formatlibrary.com. Spotted an inaccuracy? Flag it in the Goat forum — sourced change requests get reviewed.

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