Goat format ruling

Final Countdown

This card by format:GoatEdisonTenguREDUAdvanced
Final Countdown
Card effect (current official text)Pay 2000 Life Points. After 20 turns have passed (counting the turn you activate this card as the 1st turn), you win the Duel.

Rulings

  • You count turns for Final Countdown like this: Turn 1 is the turn you activate it, Turn 2 is your opponent's turn, Turn 3 is your turn after you activated Final Countdown, etc.
  • Final Countdown is immediately sent to the GY when it resolves.
  • You can activate Pyro Clock of Destiny to advance the turn count by 1 for Final Countdown. Final Countdown does not have to be on the field when you use Pyro Clock of Destiny.
  • You win when the 20th turn ends, before the DP of the 21st turn.
  • When your opponent chains Imperial Order to your Final Countdown, the effect of Final Countdown is negated and you cannot start counting turns. But if Final Countdown is activated and resolves, and later Imperial Order is activated, it will have no effect on Final Countdown because Final Countdown will be in the GY.
  • When you activate Final Countdown, and your opponent activates Final Countdown during his next turn, and then uses Pyro Clock of Destiny to advance his Final Countdown by 1, both Final Countdowns win at the same time and the Duel is a DRAW.
  • Q: How are turns counted for "Final Countdown"? A: The turn in which you activate "Final Countdown" is considered the first turn. Your opponent's turns are counted as well. Once your next turn happens, that turn is considered the third turn, because your opponent's turn was the second turn. Is that basically what you wanted to know? Steve Okegawa,
  • Q: When exactly is the win declared for "Final Countdown"? A: You win after the End Phase of the 20th turn. This is because 20 turns must have passed, as the card states. Steve Okegawa,
  • Q: Does "Final Countdown" stay on the field for the duration of its effect? A: No it does not.
  • Q: If I've already activated "Final Countdown" and my opponent plays continuous spell negating cards ("Imperial Order"/ "Spell Canceller") will this actually stop the countdown, or is it too late to stop the countdown? A: When your opponent activates "Imperial Order" as a chain to your "Final Countdown," the effect of "Final Countdown" is negated and you do not count turns. But when "Imperial Order" is activated after "Final Countdown" is activated, it is not negated because it is a Normal Spell Card and the count continues.
  • Q: Would activating a second "Final Countdown" stop the countdown of the first one or would two separate counts be kept? A: Two separate counts would be kept.
  • (Search for Final Countdown 2 to continue reading)
source: Rulings_Goat (Format Library)
Rulings data courtesy of Format Library formatlibrary.com. Spotted an inaccuracy? Flag it in the Goat forum — sourced change requests get reviewed.

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