Goat format ruling

Cold Wave

This card by format:GoatEdisonTenguREDUAdvanced
Cold Wave
Card effect (current official text)This card can only be activated at the start of Main Phase 1. Until your next turn, you and your opponent cannot play or Set any Spell or Trap Cards.

Rulings

"Cold Wave" may be chained to by appropriate Quick-Play Spell Cards or Trap Cards.

  • "Cold Wave" will prevent the activation of activated continuous effects, such as those of "Ultimate Offering" or "Call of the Mummy."
  • If "Cold Wave’s" activation and effect are negated, a second "Cold Wave" may not be played that turn.
  • Union monsters may still use their effect of equipping themselves to an appropriate monster if "Cold Wave" has been activated.
  • If "Cold Wave" has been activated, "Cocoon of Evolution" may not be equipped onto "Petit Moth."
  • If "Cold Wave" has been activated, "Thousand Eyes Restrict" may still use its effect to force a monster to equip to it.
  • Q: "Cold Wave" negates continuous spell and or trap cards, this includes equipments too, right? A: "Cold Wave" makes it so you can't play (activate) or Set Spell/Trap Cards, and extends to activating effects of Spell/Trap Cards already on the field. But "Cold Wave" will not negate continuous effects of cards like "United We Stand" that were in play BEFORE "Cold Wave" was activated. 12/08/2003
  • Q: Can Quick-Play Spell/Trap Cards be chained to the activation of "Cold Wave?" A: You can respond to "Cold Wave" by chaining any card that would be legal to activate at that time. If you let "Cold Wave" resolve successfully then neither you nor your opponent can play or Set any Spell/Trap cards. If someone activates "Cold Wave" I can respond with "Magic Jammer," for instance.
source: Rulings_Goat (Format Library)
Rulings data courtesy of Format Library formatlibrary.com. Spotted an inaccuracy? Flag it in the Goat forum — sourced change requests get reviewed.

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