Goat format ruling
Chain Energy

Card effect (current official text)Each player must pay 500 Life Points per card to Normal Summon, Special Summon, Set or activate cards from his/her respective hand.
Rulings
- Chain Energy applies only to cards played or Set from your hand, not cards that are activated when already Set on the field, or to cards placed onto the field by effects like Cyber Jar’s Flip Effect.
- "Chain Energy" applies to any cards played after "Chain Energy" resolves.
- "Chain Energy" creates a condition where you pay an activation cost of 500 LP to play a card. A card is defined as played by either putting it on the field through normal means; for example, a Normal Summon/Set, Activating a Spell Card from the Hand, Setting a Spell/Trap Card, or activating a discarding effect like "Kuriboh" from the hand.
- Cards Set previous to "Chain Energy" do not trigger the 500 LP cost.
- Cards brought to the field through another effect, like Special Summoning a monster through "Monster Reborn" do not trigger the 500 LP cost of "Chain Energy".
- Q: If I have only 500 LP remaining with "Chain Energy" applying on the field, can I activate "Poison of the Old Man" to increase my LP before losing the 500 points from the effect of "Chain Energy" and losing the Duel? A: When you play the Poision of the Old Man Chain Energy will cause you to pay 500 LP, reducing your LP to 0 before Poison of the Old Man can resolve.
Rulings data courtesy of Format Library — formatlibrary.com. Spotted an inaccuracy? Flag it in the Goat forum — sourced change requests get reviewed.