Edison format ruling

Fairy Wind

This card by format:GoatEdisonTenguREDUAdvanced
Fairy Wind
Card effect (current official text)Destroy as many face-up Spell/Trap Cards on the field as possible (other than this card), and if you do, each player takes damage equal to the total number of cards destroyed by this effect x 300.

Rulings

  • Fairy Wind does not destroy itself. Both parts of the effect are performed at the same time.
  • You can still activate "Fairy Wind" even if the only face-up Spell and Trap Cards on the field cannot be destroyed.
  • You cannot activate "Fairy Wind" unless there is at least 1 other Spell and Trap Card on the field.
  • Both players still take damage for each destroyed card even if some of the face-up Spell and Trap Cards are not destroyed. Both players take damage for all the cards destroyed, not just the ones they control.
  • If "Heavy Storm" or "Giant Trunade" is activated, you cannot activate "Fairy Wind" unless there is another face-up Spell or Trap Card other than "Heavy Storm" or "Giant Trunade."
source: Rulings_Edison (Format Library)
Rulings data courtesy of Format Library formatlibrary.com. Spotted an inaccuracy? Flag it in the Edison forum — sourced change requests get reviewed.

← All Edison rulings