1. Goyo guardian vs Machina fortress - when Goyo guardian destroys machina fortress by battle, in damage step sub step 7, turn players Goyo guardian is optional and opponents machina fortress is mandatory. Machina takes chain link 1, Goyo chain link 2, Goyo steals machina, machina then destroys Goyo. Turn players now has a machina fortress. 2. Drill warrior and how to stop it. -drill warrior cannot be stopped by conventional means. Your only options, after successfully initial summon, is spot removal while on field, AND Royal oppression at activation of its special summon from banished. Book of moon WILL NOT stop its banish effect from resolving. 3. Elemental hero absolute zero - using book of moon on absolute zero AND THEN spot removal like Icarus and compulsory will stop AB from using its board wipe effect. 4. Blizzard and black whirlwind -blizzard chain link 2, blackwhirlwind chain 1 will make torrential miss timing and chain blocks bottomless -blizzard chain link 1, blackwhirlwind chain 2, chain blocks Royal oppression. 5. Royal oppression cannot stop battle recruiters, shura, or anything that would resolve a summon in sub step 7 of the damage step. RO cannot be activated in the damage step. 6. Machina gear frame vs black rose dragon -this is really the case for anytime gear frame and the fortress it is attached too would both be destroyed simultaneously (Icarus, JD, etc). Gearframes protection will not stop the destruction of fortress. 7. Starlight road failing to destroy. - if starlight road is responding to an effect in grave, it will be able to engage the effect, however, because it cannot destroy the card in question, stardust dragon cannot be summoned. 8. Synchro monsters that are special summoned from the extra deck (not synchro summoned) cannot be revived from grave by card effect, including their own. 9. Iron wall vs plague spreader -this is really the case for all monsters that have the effect to banish themselves when they leave the field. Iron wall will stop plague spreader or quillbolt hedge hog from banishing themselves and they will return to graveyard. While cards like D prison will not be able to be activated, bottomless trap hole can still be used because it destroys first before it attempts to remove themselves card from play. 10. Hand traps in the damage step. -it is very important when playing against birds and lightsworn that you and your opponent declare the moving from each phase of the damage step. Cards like kalut and honest can be activated at any sub step up through sub step 4 damage calculation. IF a blackwing is in battle with a light monster with attack less than 1400, and opponent responds with honest at declaration, (regardless of who is turn player) in damage calculation, kalut will win the bird player the attack. IF turn player is the Blackwing player, and the Blackwing is attacking a light monster with less than 1400 atk and both players agree to move to damage calculation, in damage calc there is only 1 manual chain, turn player gets priority and takes chain link 1, if they use kalut, honest will go chain link 2. In resolution off effects, honest will pump for the blackwings atk BEFORE kalut has resolved, kalut resolves, blackwing wins. IF turn player is the lightsworn player that is attacking into a dark monster with more atk, (same senario as above) as long as the turn player does not preemptively throw honest before damage calculation, light will always win.
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10 Edison Rulings and tips that you need to know! Part 1
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